Showing posts with label webcomics. Show all posts
Showing posts with label webcomics. Show all posts

Monday, 16 September 2013

Adventures in Digital workflow

Hi peeps, it's a new week and with a new week a new installment of my blog, apologies for the gap between posts, but I am now back on the wagon after a break...

I previously alluded to the impending delivery of my work process savior, the CINTIQ 13 HD.
Let me tell ya, I'm excited!

Excited Dan
No that's not me with the Cintiq, this is the picture of me being excited when I won the anime DVD prize from www.geekofoz.com! (cool guy follow him on twitter @geekofoz) and Hanabee! (@HanabeeOfficial on the twitters)

Anyway, this picture still reflects my excitement in crossing over to the digital frontier.


You totally just draw on the screen

Cintiq's have largely priced themselves out of the market for hobbyists purely because they are hella expensive, but the CINTIQ 13HD is around $1,100. Not too bad for an investment in productivity...

It takes some getting used to, it also take some time trying to figure out what the optimal pen size to use is because of the frequent zooming in and out that occurs.

I still find it easier to work with a blank piece of paper rather than a blank screen. OS i initially made an A5 booklet with my estimated page count to see if I would make the page count. 
I then thumbnailed the whole story in Manga Studio. This has saved me miles of paper as the failed layout can be covered up by a new layer.


I then got my trusty(?) editor @Andventures to edit my thumbnails in Manga Studio with the old school method of making adjustments in red.



Apparently my work needs to be a bit more Rob Liefeld-esque in the first panel, and a bit less Liefeld inspired in the second. If you can read it the top panel features a suggestion "more pouches" and also a preference for a huge gun instead of an apple. He has also kindly drawn an attempt a huge gun, or blunderbuss if you will. His other observations include "no room for a big gun" and "Liefeld WTF!"- clearly the latter comment somehow suggesting Liefeld considered the 180 degree rule less of a rule and more of a guide only. 

Even though this snippet of advice seems kinda silly, having an editor who doesn't hold back really helps get the best out of you, there's a reason @Andventures is CEO of Bolt comics (its because he has the CEO stamp...)

What I have found is that once you have got the layouts more or less sorted out,doing the pencils on paper seems to go a lot faster.



Til next week when I will discuss in a bit more detail my project, A Brigand's Tale.

Less talk, more comics!

Follow me on Twitter: @TheDanTribe
All characters and their distinctive likenesses thereof  are Trademark & copyright Daniel Tribe.




Tuesday, 21 May 2013

Fun with making Digital comics...???

As readers of my previous posts may be aware, I'm working on creating an efficient process to churn out my upcoming webcomic, A Brigand's Tale.

In the coming weeks I will be interviewing some other Aussie creators and picking their brains on how they get stuff done in my search to find (in my best anime voice) 'The Ultimate Technique of The Comic Making Process!'

I was going to use today's post to demonstrate my adventures of dabbling into digital artwork from woe to go, so far though as soon as I start using my PC to do art stuff there's a whole lot more woe than go.

As luck would have it, my tablet and stylus gave up the ghost early in the week, this is what I came up with before said hardware pooped itself:

The non pressure sensitive tablet really did not work out so great for me in this instance using Photoshop. However I do like some of this guy's visuals so its not bad for a first prototype. Not sure it has captured his flamboyance as a teleporting koala, but it's a start...

Changing landscape

So I normally do all my comic work in portrait format but my research indicates webcomics are much better in landscape. Mostly because you can see the whole page when you land there, avoiding people just leaving because as we all know scrolling down is too hard.

This is as far as I got before the aforementioned pen tablet died:



I found the brushes on Manga Studio to be pretty cool, however still not like the real thing (though generally I prefer using steel nibs).

I'm also having trouble figuring out appropriate line weights because when you zoom in & out its easy to lose sight of what needs to be thicker/thinner etc. Also not sure about colour, but as I was experimenting I thought "oh, what the heck!".

This was also meant to be an opening splash page, or at least an attempt at one. Further complicating the whole line weight thing.

Once again I made the rookie mistake of drawing from the hip instead of referencing, which is why there is no actual perspective at all in the page...

On the whole it turned out ok as a test (I wouldn't publish it like this) and I dig the idea of having a really rough 'pencils' layer and then digitally inking on a nice clean layer. There seems to be some good logic to the digital process for at least 2 really good reasons.

1) No messy piles of paper/ink/pencils etc filling up the dining table - thus avoiding the wrath of the wife, and the tidying up and then bringing it all back out again if we have guests who for some reason need to use the table...

2) The entire scan/cleanup stage is eliminated. For me this could be the greatest time saver ever. Allow me to elaborate, the art style for A Brigand's Tale was always intended to be Black & white, but with midtones created by ink washes

Here is an example of an early page before I decided to go landscape:



 I reckon it looks pretty good, BUT trying to clean up ink wash on Photoshop took about 4 hours a page, longer than actually drawing the page! Even then there are still areas that aren't right, for example the sword clash in panel 2 only has 1 sword, the other has been erased by my "cleaning up".

So I really need to spend less time in the transitioning stages and just getting the pages done.

If you haven't checked out abominable.cc please do, - it's an Eisner award winning webseries - entertainment wise it is brilliant, however its also instructional as Karl Kerschl manages to create a great wash effect using Photoshop. By so do proving that I want to do is quite possible. In future updates I will let you see how my attempts go.

Now I know that all seems lost for digital on the face of it, I mean my pen tablet is cactus. You folks must be thinking "is this guy gonna try the digital process with a mouse or something??"

Fear not dear reader, my savior is currently en route from Wacom and will be shipping to me week commencing 25th May.

What am I talking about why this of course:
the CINTIQ 13HD!!!!

Watch the showreel here:


Drawing directly on the screen should be the time saver I'm after. As always the blog will record the progress.

Feel free to comment, especially if you have an different experience, perspective or opinion, I will do my best to respond to them.

Til next week, remember - don't make excuses, make comics!

Dan

Next Week:

Work processes of a 700 plus page dynamo!

Follow me on Twitter: @TheDanTribe
All artwork is Trademark & copyright respective creators, artwork is used for review purposes only.

Monday, 13 May 2013

5 days with a Master


A large majority of the characters in my upcoming webcomic "A Brigand's Tale" were originated in the 1990's. I realised not long ago that some of the outfits were particularly dated and  uncool (this coming from a guy who has dress trackies to wear at special occasions, you could imagine how dorky these characters looked).

As fate would have it I happened on a tweet by Fil Barlow, for the pittance of a mere $55USD he would help you to design (or redesign) one of your own characters.

So what? I hear you think.

Um, think about your favourite cartoon series, got it? Ok, then Fil was involved in the character design. Here's a list of shows he was Lead character designer for: http://filbarlow.deviantart.com/art/just-in-case-you-needed-a-reminder-331527452?q=gallery%3Afilbarlow%2F30480824&qo=17

I was actually unaware of this signing up, I remember Fil's Zooniverse comic from an Ozcon flyer waaaay back in the 90's and always wanted to get that series, (which has now been rectified I hasten to add, get on it here: http://www.zoonitoons.com/hub/comics, I believe all first prints have been sold out but Fil is taking orders for the 2nd printing )


So when you get a chance to work with an Aussie comics legend AND a veteran of Character design you know you are in for some serious learning!!

Fil is a self taught artist but emphasised that studying nature is one of his favourite methods for getting the feel for the subject.

Since my character was based on a fox we set to drawing from reference.







This was something I didn't do regularly and is a classic rookie mistake

For the longest time I actually thought this was a form of 'cheating' and I should be able to draw straight from the top of my dome so I cant be accused of plagiarism.

The truth is that with the advent of Google, to not draw form some sort of reference is just plain lazy, also your stuff will look less believable compared to someone who has gone to the trouble of referencing, or "art 'reffing" in the industry parlance.

 Fil proceeded to bombard me with 'constructive criticism', crushing my self esteem to a degree but all the while telling me to "have fun with it".


Time is money

Fil's deal is simple - work together over 5 days and at the end have a finished product.

The cool thing about this is the deadline means you just have to get the work done.

After a hard days work, sitting down for 2 hours drawing multiple sketches of foxes and only marginally getting the feel for them was tiring.

About the 3rd night into it stuff finally started to click and we were away!


Mastery of the fundamentals

Fil is big on getting the basic construction right first. How the personality of the character is reflected in how it moves, how its parts all fit together, how the bones support the figure.

A handy thing was looking up an actual fox skeleton to reference things like the underlying structure of the head and how the bones all connect up.

The results 

It was hard to get used to Fil's teachings, because I was such a draw from the hip kind of guy, but working with him really taught me the value of both discipline and really understanding the physical constructs of anatomy.

While there's a way to go in updating the remaining cast and bringing them out of the 90's I am grateful to Fil that he taught me a  methodology I can now go through for all my creations to get both a better look and feel of the characters.

So here's the before of one of the supporting characters, the Sneakthief:

From "what animal is that supposed to be???" to "Oh my gosh, you can totally tell that's based on a fox!!"

  

Fil has ceased offering this particular class so I feel very grateful to him for taking so much time to give me a recipe for character creation I can take into "A Brigands Tale".

Next Week: Adventures in Digital